Perception study · Entertainment

The Game They Want to Watch

Thirty people sorted 72 images across six boards for a live-action Zelda film. One image took every green dot: young Link at the Deku Tree. Breath of the Wild, the bestselling game in the series, landed in the middle almost everywhere.

A live-action Zelda film is in production, and the internet has strong opinions about what it should look like. We put 72 images in front of 30 participants and let them react on instinct instead of argue.

The result was clear, commercially inconvenient, and surprisingly specific: the game people love to play is not the game they want to watch.

30Participants

72Images

6Boards

71%Sort threshold

Watch the walkthrough

A walkthrough of the six boards: the one image nobody rejected, the two nobody accepted, and why the audience is casting Ocarina of Time.

Quick answer

The audience wants Ocarina of Time, grown up. Thirty participants sorted 72 images across six boards, Zelda, Link, Ganondorf, supporting heroes, supporting villains and visual style, at a 71% threshold. One image took 100% green: a painterly young Link, back to camera, standing before the Deku Tree with Navi glowing ahead. Two took 100% red: the pig-form Ganon from the original game and Vaati from The Minish Cap. Every official Breath of the Wild and Tears of the Kingdom image of Link landed in the contested middle, and every BOTW supporting character fell short of consensus. What won across all six boards is narrative specificity rendered as painterly realism: adult Zelda in gold, a human Ganondorf with a face, Saria in the forest, Majora’s Mask as a sequel hook. Start small, stay human, earn the epic.

How the study worked

Six boards of twelve images each, one per dimension of the film’s production design: what Zelda should look like, what Link should look like, what Ganon should look like, which supporting heroes and villains should appear, and what styles should guide the movie. The images span every era of the franchise, official art, game captures and fan illustration, from the 1986 original to Tears of the Kingdom.

Thirty participants completed all six boards, out of 138 who opened the study, each placing green dots on the images they wanted to see in the film and red dots on the ones they did not. The platform sorts the result at a 71% threshold: an image is resonant when at least 71% of its dots were green, resistant when at least 71% were red, and contested in between. See the full report.

Every number on this page is a share of that image’s own dots, printed beside the share of the board’s attention it drew. Green and red are the study’s own encoding, so the verdict is written next to each score.

The finding: Ocarina of Time, grown up

Across all six boards, participants converge on one visual thesis. The film should look and feel like Ocarina of Time grew up: the characters, locations and narrative grammar of the N64 era, rendered in a painterly realism that reads as mature without tipping into grimdark. Not Breath of the Wild’s open-world ambiguity. Not Twilight Princess’s cinematic posturing. The specific story of Ocarina, painted like a Frazetta or a Ghibli background in oil.

Figure 1 · Six boards, one film

The most wanted and most rejected image on each of the six boards A diverging bar chart with six rows. Green bars to the right: Twilight Princess Zelda 92.31%, young Link at the Deku Tree 100%, Twilight Princess Ganondorf 95.45%, Saria 84.62%, Majora's Mask 86.96%, the Hyrule crest 87.5%. Red bars to the left: Wind Waker Tetra 95%, the Hero's Shade 88.24%, pig Ganon 100%, Tingle 84.62%, Vaati 100%, the Divine Beast symbols 90.91%. THE MOST REJECTED AND MOST WANTED IMAGE ON EACH BOARD, BY THE SHARE OF ITS OWN DOTS. BOARD 1 · PRINCESS ZELDA Wind Waker Tetra 95% red 92.31% green Twilight Princess portrait BOARD 2 · LINK Hero’s Shade 88.24% red 100% green Young Link at the Deku Tree BOARD 3 · GANONDORF Pig Ganon, original LoZ 100% red 95.45% green Twilight Princess Ganondorf BOARD 4 · SUPPORTING HEROES Tingle 84.62% red 84.62% green Saria BOARD 5 · SUPPORTING VILLAINS Vaati 100% red 86.96% green Majora’s Mask BOARD 6 · STYLE Divine Beast symbols 90.91% red 87.5% green Hyrule crest READ THE GREEN COLUMN TOP TO BOTTOM AND IT IS AN OCARINA OF TIME PLAYTHROUGH.
The audience is not choosing a style in the abstract. Read the winners in order and they are a cast list and a storyboard: a regal Zelda, a boy at the Deku Tree, a human Ganondorf, Saria, a mask for the sequel, a crest for the world.

The convergent signal is not darkness versus light or realism versus stylisation. It is narrative specificity. The resonance arrays map almost perfectly onto a single Ocarina playthrough: young Link at the Deku Tree, adult Zelda before the Triforce, Ganondorf as the Gerudo King, Saria in the forest, Majora’s Mask as the sequel hook. Participants were not picking a vibe. They were casting a film.

Principal finding

This audience distinguishes clearly between the game they want to play and the game they want to watch. Open-world exploration is a gameplay experience, not a cinematic one. Linear narrative with strong character relationships and a mythological through-line is what they want from a film, and Ocarina of Time is the entry that delivers it. The production’s biggest risk is treating this as a Breath of the Wild movie.

Zelda: a woman who could address a war council

The highest-scoring Zelda is not from Ocarina at all. It is a Twilight Princess portrait at 92.31%, and the apparent contradiction reveals the real logic. What unites the four resonant Zeldas is not game era but visual maturity: detailed armour and ornament, composed posture, a palette of golds and warm earth tones. Every winning Zelda is rendered as a woman who carries political weight, not a girl on an adventure. The tiara with the red gem is constant across all of them.

The rejections tell the sharper story. Wind Waker’s Tetra is the single most rejected image in the entire study at 95% red, and it also drew the most attention on its board, 13.07% of every dot placed. Bright, rounded, chibi-proportioned, winking. Participants are saying this is not a children’s movie. The dragon-form Zelda from Breath of the Wild went 82.35% red: nominally from the most popular game, but abstract, non-human, and unrecognisable as Zelda without the lore.

Resonance

The Twilight Princess portrait

Dark, painterly, armoured, composed: a queen in gold and earth tones

92% green · 8.5% of the board’s dots

Resonance

The radiant form

A luminous white dress against darkness, ceremonial gravitas

75% green · 7.84% of the board’s dots

Resonance

The harp

Adult Ocarina Zelda with harp, crown, Triforce earrings and shoulder armour

75% green · 5.23% of the board’s dots

Resonance

The royal Zelda

Adult Ocarina Zelda in full royal incarnation, gold on gold

72% green · 11.76% of the board’s dots

Resistance

Tetra

Bright, rounded, chibi-proportioned, winking. The most rejected image in the study

95% red · 13.07% of the board’s dots

Resistance

The dragon Zelda

Zelda as a light dragon: abstract, non-human, unrecognisable without the lore

82% red · 11.11% of the board’s dots

Resistance

The Skyward Sword Zelda

Watercolour lightness and a casual posture, the character’s chronological origin

82% red · 7.19% of the board’s dots

The unspoken rule is a recognisability threshold. Zelda must look like Zelda: pointed ears visible, tiara present, regal bearing, human proportions detailed enough to exist in a live-action frame. Anything that pushes her toward cartoon, abstraction or childishness is rejected, however beloved its source game. The action-capable warrior Zelda with light arrows narrowly missed the bar at 68.75%, and the young Ocarina Zelda drew the most even split on the board at 57.14%, which is a warning about child-Zelda flashbacks.

The only image in the entire study to take 100% green is a painterly young Link standing before the Deku Tree’s entrance, Navi glowing ahead of him. Not one participant placed a red dot. And the image is not heroic. His back is to the viewer. He is small against the forest. The palette is deep green and fog. The mood is uncertain, even lonely, and Navi’s glow is the only warmth in it.

Participants chose that over every battle-ready, sword-drawn alternative on the board. They do not want a Link who is already a hero. They want the moment before he becomes one. For a film, that is a gift: permission to start quiet and earn the spectacle. It is also the most Ocarina-specific image in the set, green tunic, Kokiri Sword, Navi, the Deku Tree’s cavern. The audience is not choosing a vibe. They are choosing a scene, and telling the production where the film should begin.

The rejections are categorical. The Hero’s Shade at 88.24% red and Dark Link at 86.67% red. Participants want Link, not anti-Link, however loud the fan discourse about a dark Link has been. And every official Breath of the Wild and Tears of the Kingdom Link landed in the contested middle, with the Zonai-armoured Link nearly resistant at 64.29% red. The franchise’s most commercially successful design splits the room when the question is a film.

Resonance

Young Link at the Deku Tree

Back to camera, small against the forest, Navi the only warmth. Every dot green

100% green · 7.6% of the board’s dots

Resonance

The painterly adult Link

Twilight Princess Link in oil-painting texture, weathered and composed

71% green · 4.09% of the board’s dots

Resistance

The Hero’s Shade

The ghost of the Ocarina Link, skeletal and decayed. The audience has no interest in the afterlife

88% red · 9.94% of the board’s dots

Resistance

Dark Link

Black silhouette, red eyes. A fan favourite online, rejected on the board

87% red · 8.77% of the board’s dots

Contested

The photoreal Link

A realistic render of the classic tunic. Intriguing, not yet convincing

62% split · 37.5% red

Contested

The BOTW official Link

The bestselling game’s hero, looking out over Hyrule. Split when the question is a film

67% split · 33.33% red

Contested

The Zonai Link

Tears of the Kingdom’s Zonai-armoured Link, nearly resistant

36% split · 64.29% red

The photorealistic Links sit tantalisingly close to the line at 62.5% and 66.67% without crossing it. Participants are intrigued by realistic rendering but not yet convinced by any execution they have seen. That is an opening for the production, not a reference.

Ganondorf: the man, not the pig

Ganondorf’s board produced the clearest consensus of any character. The top two images, a Twilight Princess portrait at 95.45% and the Tears of the Kingdom Demon King at 93.33%, are the study’s highest-scoring character images outside the unanimous young Link, and they share one feature: Ganondorf as a recognisably human antagonist. Green-grey skin, red hair, jewelled crown, yellow eyes, ornate Gerudo armour. A person you could cast an actor to play.

The other 100% in the study is the pig-form Ganon from the original Legend of Zelda, and it is total rejection. The painterly pig Ganon went 71.43% red. The Tears of the Kingdom dragon form went 85.71% red. Non-human transformations of main characters are categorically rejected for a film. Beast Ganon has been the franchise’s final boss since 1986; the audience is saying the climactic confrontation should be with the man. The one beast image that cleared the bar, at 76.47%, reads as a brief climactic event, not the form audiences spend time with.

Resonance

The Twilight Princess portrait

Extreme facial detail: green-grey skin, red hair, jewelled crown, yellow eyes

95% green · 12.94% of the board’s dots

Resonance

The Demon King

Muscular, crimson mane, a dynamic pose. Physical presence overrides era

93% green · 8.82% of the board’s dots

Resonance

The Ocarina Ganondorf

The most normal depiction on the board: a man in dark armour

80% green · 11.76% of the board’s dots

Resonance

The beast, briefly

The one non-human form that cleared the bar, accepted as a climactic event

76% green · 10% of the board’s dots

Resistance

Pig Ganon, 1986

The original game’s crude blue pig. Not a single green dot

100% red · 8.82% of the board’s dots

Resistance

The dragon Ganon

The demon dragon in red and black. Transformation rejected

86% red · 8.24% of the board’s dots

Resistance

Phantom Ganon

The horned spectre from Ocarina’s Forest Temple

78% red · 5.29% of the board’s dots

Contested

The Wind Waker king

One of the franchise’s best-written Ganondorfs, nearly rejected on the visual alone

29% split · 70.59% red

The Wind Waker Ganondorf is the cautionary plate. It is one of the most critically praised characterisations in the series, a weary king who lost everything, and it sits at 70.59% red. Narrative complexity is welcome. The visual treatment still has to meet the mature, painterly standard the winners set.

The supporting cast: Saria, Marin, the Deku Tree, and not the Champions

The supporting-hero winners are strikingly intimate. No Champions. No warriors. No one with a weapon. Saria, a Kokiri child with a fairy, at 84.62%. Marin, the gentle islander from Link’s Awakening, at 80%. The Great Deku Tree, a paternal guardian, at 77.78%. All three are defined by their emotional relationship to Link rather than their usefulness in a fight.

Saria at the top of this board, combined with the unanimous young Link at the Deku Tree, is the study’s strongest single narrative signal. The audience wants the Kokiri Forest prologue: the childhood friendship, the bittersweet departure. Marin is not even from Ocarina, and her inclusion sharpens the point. Participants are choosing emotional specificity over lore accuracy.

Tingle is the only character to reach the resistance threshold, at 84.62% red, and the note extends past him: comic relief that breaks the tonal register is unwelcome. And every Breath of the Wild and Tears of the Kingdom character lands in the contested middle or below. Daruk at 55.56%, Rauru at 46.67%, Purah at 33.33%. Urbosa came closest at 70%, one point under the line. The ensemble from the franchise’s biggest-selling games does not belong in this film’s first chapter.

Resonance

Saria

A Kokiri child with a fairy: the childhood friendship the audience wants

85% green · 7.65% of the board’s dots

Resonance

Marin

The islander from Link’s Awakening, chosen for feeling over lore

80% green · 8.82% of the board’s dots

Resonance

The Great Deku Tree

The paternal guardian, painted mossy and vast

78% green · 10.59% of the board’s dots

Resistance

Tingle

Proportions, costume and expression all signal joke. This audience is not looking for jokes

85% red · 7.65% of the board’s dots

Contested

Urbosa

The Gerudo Champion, one point under the line. The archetype has potential without BOTW’s narrative

70% split · 30% red

Contested

Daruk

The Goron Champion, and no consensus enthusiasm

56% split · 44.44% red

Contested

Purah

Tears of the Kingdom’s researcher, two thirds red

33% split · 66.67% red

Villains and style: the mask, the crest and the Zonai problem

Supporting villains: a sequel hook and atmospheric threats

Majora’s Mask is the highest-scoring villain at 86.96% and the most-attended-to item in the villain set, 13.86% of every dot on the board. It is not from Ocarina. It is the sequel’s antagonist, and its presence in the winners suggests participants are already thinking about franchise continuity. The mask reads as an artifact, not a character, which makes it a cinematic tease that costs nothing to set up. The Darknut at 80% and the Poe at 75% are enemy types, not named villains: atmospheric threats that belong in the world.

Vaati from The Minish Cap took 100% red. Villains from the franchise’s obscure entries have no place here. Zant, from an otherwise well-scoring Twilight Princess, went 80% red: the tall helmet, the insectoid posture and a convoluted plot read as too esoteric. Participants want villains who are immediately legible or iconically mysterious. Zant is neither.

Resonance

Majora’s Mask

Hand-carved, polychromatic, enormous hypnotic eyes. An artifact, not a character

87% green · 13.86% of the board’s dots

Resonance

The Darknut

An armoured enemy type, a threat that belongs in the world

80% green · 9.04% of the board’s dots

Resonance

The Poe

A lantern-carrying ghost from Ocarina’s fields

75% green · 4.82% of the board’s dots

Resistance

Vaati

The Minish Cap’s sorcerer. Not a single green dot

100% red · 5.42% of the board’s dots

Resistance

Zant

Tall helmet, insectoid posture, a Twilight Realm plot. Too esoteric

80% red · 12.05% of the board’s dots

Style: heraldry over technology

Neither style winner depicts a character, a scene or a place. Both are heraldic symbols: the elaborate Hyrule crest at 87.5%, gold on dark green, ringed with lore, almost an illuminated manuscript; and the Sheikah Eye at 80%, the one Breath of the Wild element that consistently scores well because it reads as rune and glyph, part of Hyrule’s deep history. Participants want a film that feels like it has its own mythology, predating the story being told.

The Divine Beast symbols went 90.91% red. Flat, graphic, closer to corporate icons than mythological artifacts. Participants want the mystical Sheikah, not the technological Sheikah. The Wind Waker tapestry, one of the most accomplished pieces of visual storytelling in the franchise, went 75% red for the same reason Tetra did: too flat, too naive, too childlike for a film. And the Zonai aesthetic, Tears of the Kingdom’s defining visual contribution, was the most-attended-to image on the style board and 70% red.

Resonance

The Hyrule crest

Gold on dark green, ringed with iconography. An artifact from inside the world

88% green · 9.3% of the board’s dots

Resonance

The Sheikah Eye

Ancient, geometric, mysterious. The one BOTW element that consistently wins

80% green · 5.81% of the board’s dots

Resistance

The Divine Beast symbols

Flat, graphic, UX-clean. The technological Sheikah, rejected

91% red · 6.4% of the board’s dots

Resistance

The Wind Waker tapestry

Woodcut folk art, charming in a game prologue, too flat for a film

75% red · 6.98% of the board’s dots

Contested

The Zonai pattern

Tears of the Kingdom’s signature look, the most-watched image on the board

30% split · 70% red

The distinction the production needs: a glowing rune carved in stone reads as mythological. A glowing circuit board reads as science fiction. This world should run on belief, sacrifice and song, not on machines.

The whole study in two images

The two unanimous verdicts on the character boards are the study in miniature. One is a boy who has not become anything yet. The other is a monster the franchise has kept for forty years.

Young Link at the Deku Tree
100% green Young Link at the Deku Tree Small, uncertain, back to the camera, one glowing fairy ahead. Every dot green: the beginning of the story.
Pig Ganon from the original Legend of Zelda
100% red Pig Ganon, 1986 The original final boss, crude and blue. Every dot red: the audience does not want the monster.

One is the moment before heroism. The other is a creature. The audience wants the man behind Ganon and the boy before Link, and it wants both painted, not rendered.

The decision logic translates directly into production notes, and the report sets them out as a synthesis rather than a single-source adaptation: Ocarina’s narrative, Twilight Princess’s visual maturity, Breath of the Wild’s sense of scale, and none of its story.

Do

  • Build from Ocarina of Time. Kokiri Forest, the Deku Tree, adult Zelda, a human Ganondorf, Saria. The winners map onto its first act.
  • Paint it. Painterly realism, warm earth tones, gold as the accent. Concept art come to life, not a game at higher resolution.
  • Cast a physical Ganondorf. Face, expressions, Gerudo ornament. The two winning portraits are a man an actor could play: 95.45% and 93.33%.
  • Start quiet. The unanimous image is melancholic and small. Open with intimacy and earn the spectacle.
  • Tease Majora’s Mask. The highest-salience villain image at 86.96% is a sequel hook that costs nothing to set up.
  • Root the world in heraldry. The Hyrule crest and the Sheikah Eye won the style board. Ancient magic, carved in stone.

Don’t

  • Don’t make it a Breath of the Wild movie. Its Links, Champions, enemies and Zonai aesthetic all landed contested or rejected.
  • Don’t go cute. Tetra at 95% red and the Wind Waker tapestry at 75% red. This is not a children’s film.
  • Don’t linger on transformations. Pig Ganon 100% red, dragon Ganon 85.71%, dragon Zelda 82.35%. The man, not the monster.
  • Don’t cast a designated comic. Tingle at 84.62% red. Humour has to come from relationships, not a character whose job is to be ridiculous.
  • Don’t borrow Twilight Princess’s tone. Its palette and costume detail won. Its grimdark self-seriousness is not what the winners feel like.
  • Don’t show ancient technology. Divine Beasts at 90.91% red. Runes, not circuit boards.

One caution from the report. Thirty completions from 138 opens is a 21.7% completion rate, and at n=30 the findings are emerging patterns, not verdicts. The convergence across six independent boards is what gives them weight; individual scores near the 71% line should be validated with a larger sample before a production decision hangs on them. The mechanism itself, an audience sorting into a specific answer it could never have written as a brief, is the same one that ran through the orange juice study and the make-it-pop study.

Frequently asked questions

What was tested in the Zelda movie study?

Seventy-two images across six boards of twelve: Princess Zelda, Link, Ganondorf, supporting heroes, supporting villains and visual style. The images span every era of the franchise, official art, game captures and fan illustration. Participants placed green dots on what they wanted to see in a live-action film and red on what they did not.

Who took part, and how many?

Thirty participants completed all six boards, out of 138 who opened the study, in October 2025. The report sets the array threshold at 71% and treats the results as emerging patterns whose strength comes from convergence across six independent boards rather than from sample size.

How do you read the scores?

Each percentage is the share of that image’s own dots. Young Link at the Deku Tree at 100% green drew no red dots at all. Pig Ganon at 100% red drew no green. The second number on each plate is salience, the share of all the dots on that board the image attracted, which measures attention rather than approval.

Why did Breath of the Wild do so badly if it is the bestselling game?

Because the question was a film, not a game. Every official Breath of the Wild and Tears of the Kingdom Link landed in the contested middle, the Champions fell short of consensus, and the Zonai aesthetic went 70% red. Open-world exploration is a gameplay experience. The audience wants linear narrative with strong relationships, which is Ocarina of Time.

What does this mean for a studio, or for any brand?

The commercially obvious option is not always the one the audience wants, and the audience cannot tell you that in a survey because it does not know it is holding a preference. Put the options on a board and the preference shows up as a pattern. Here it showed up as a cast list, a storyboard and a colour grade.